Minesweeper, Game, Refactor, Swift 4.2, Xcode 10.1, Unit Tests, Unit-testing, Code-coverage Writing unit tests for Minesweeper game Yesterday was quite a productive day to conclude the refactor project. Especially I venture into the most sacred territory of any good software - Unit testing. Here are the screenshots of test coverage
Algorithm, Minesweeper, Efficiency A Beautiful Refactor For this post I am going to take a break from my regular story about how I rewrote the minesweeper game to Swift. This is more about the beautiful refactor and how I
Minesweeper, Game, Side Projects, Refactor, Advanced Swift, Swift, Objective-C Rewriting a Minesweeper - Part 3 Welcome to part 3 of the Minesweeper game. Today we will see logic behind some of the core and bonus features in the game. Highlighting tilesTiles highlighting is triggered when user taps on
Minesweeper, Game, Side Projects, Refactor, Advanced Swift, Swift, Objective-C Rewriting a Minesweeper - Part 2 Happy new year to all. I guess as I am getting old, I am not feeling enthusiastic enough about new years. There is one thing I am excited about though. Writing a rewriting
Minesweeper, Game, Side Projects, Refactor, Advanced Swift, Swift, Objective-C Rewriting a Minesweeper - Part 1 I am going to being this series of post on how I found my 4 year old Minesweeper game project written in Objective-C and process to start converting it into Swift. My goals
App Store, Side Projects, Xcode, App, Game, Minesweeper Minesweeper game on iOS Few months back I working on the classic game of Minesweeper. I have been playing that game from the childhood so it was even more fun to write the game and virtually bring