We all have dealt with push transition of UINavigationController as well as presentViewController and dismissViewController transitions of typical UIViewController. However, today we will learn how to emulate the transition from one viewController to another without moving to a new viewController. The technique is quite simple and I will only explain
Building simple image slider with Core Animation [https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html] . You will soon find that it is supremely easy and customizable in terms of other options without having developer to deal with underlying intricacies. Since most of the code
In this we are going to learn how to animate the movement of shape along the bezier path. As we learned in the previous post, you can create a simple Sine wave [https://en.wikipedia.org/wiki/Sine_wave] shaped bezier path as follows, UIBezierPath* circularPath = [UIBezierPath bezierPath]; [circularPath moveToPoint:
Animating bezier curve In the Last post [https://jayeshkawli.ghost.io/ios-animations-part-2/] we saw how to draw any arbitrary curves using two iOS classes viz. UIBezierPath and core animation class CAShapeLayer. First, let us draw a UIBezierPath of our desired style and then we will animate it. First create a
Drawing bezier curve using core animation Today we are going to learn how to draw arbitrary shapes using UIBezierPath and CAShapeLayer classes. Drawing shape with UIBezierPath is very simple. First you have to make an outline using UIBezierPath and then use this path to assign to path for CAShapeLayer object.